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Australian Indigenous HealthBulletin
 
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Smoking, nutrition, alcohol and physical activity (SNAP) into life project

 

Overview

The Smoking, nutrition, alcohol and physical activity (SNAP) into life project was funded by Healthway, the Alcohol Education and Rehabilitation Foundation (AERF), the Kimberley Division of General Practice, and the Kimberley Aboriginal Medical Services Council (KAMSC). The project aimed to develop a fun, interactive and educational board game to help convey the importance of protective and risk factors contributing to chronic disease, such as:

This culturally appropriate resource was designed specifically to target young people in the Kimberley region of Western Australia (WA). A set of sexual health cards was also developed to be available separately on request. Copies of the game were professionally produced and given to schools and community organisations across the region. A project officer was also employed to raise awareness of the resource, and be available to teach groups how to use it, and highlight its significant messages.

Abstract adapted from the West Australian Indigenous storybook

Contacts

Dr Alice Tippetts
Designer/Director
PO Box 5955
Cable Beach WA 6726
Ph: (08) 9192 8231
Mobile: 0407 621 806
Email: alicet@agn.net.au

Related publications

SNAP into life (2010)

Tippetts A

SNAP into life is an interactive and culturally appropriate game for players aged 7 years and up. The game has been developed and trialled in Kimberley schools with Kimberley children and their families, with the input from the Kimberley Aboriginal community and local health and education professionals in Western Australia.

The game is based on the popular game Snakes and Ladders, and aims to develop awareness of lifestyle health risk factors such as smoking, nutrition, alcohol and physical activity (SNAP). The game also covers basic health education topics including 'our bodies', mental health, environmental health and road safety.

During the game, players who make healthy lifestyle choices are rewarded by moving forward in the game. When they make unhealthy lifestyle choices there will be long term consequences, for instance the player will need to go to hospital or even to prison. By seeing the consequences of their actions in a game situation, it is hoped that the players will learn the importance of healthy lifestyle choices, and make the right choices as they grow up.

Australian Indigenous HealthInfoNet abstract

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Last updated: 8 January 2014
 
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